(Book two of The Six of Crows)
Synopsis:
"Kaz Brekker and his crew have just pulled off a heist so daring even
they didn't think they'd survive. But instead of divvying up a fat
reward, they're right back to fighting for their lives. Double-crossed
and badly weakened, the crew is low on resources, allies, and hope. As
powerful forces from around the world descend on Ketterdam to root out
the secrets of the dangerous drug known as jurda parem, old
rivals and new enemies emerge to challenge Kaz's cunning and test the
team's fragile loyalties. A war will be waged on the city's dark and
twisting streets—a battle for revenge and redemption that will decide
the fate of the Grisha world."
(Fourth and final book in The Tale of Shikanoko)
Synopsis:
"In The Tengu’s Game of Go, the final book of Lian Hearn's epic
Tale of Shikanoko, the rightful
emperor is lost; illness and murder give rise to suspicions and make
enemies of allies. Unrest rules the country. Only Shika can end the
madness by returning the Lotus Throne to its rightful ruler.As
destiny weaves its rich tapestry, a compelling drama plays out against a
background of wild forests, elegant castles, hidden temples, and savage
battlefields. This is the medieval Japan of Lian Hearn's imagination,
where animal spirits clash with warriors and children navigate a
landscape as serene as it is deadly."
Synopsis:
"Alesandro Sussken is a composer living in Glaund, a fascist state
constantly at war with another equally faceless opponent. His brother is
sent off to fight; his family is destroyed by grief. Occasionally
Alesandro catches glimpses of islands in the far distance from the
shore, and they feed into the music he composes.But all knowledge of the other islands is forbidden by the military junta, until he is unexpectedly sent on a cultural tour. And what he discovers on his journey will change his perceptions of his home, his music and the ways of the islands themselves. Bringing him answers where he could not have foreseen them."
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