(Book two of The Six of Crows)
"Kaz Brekker and his crew have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives. Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties. A war will be waged on the city's dark and twisting streets—a battle for revenge and redemption that will decide the fate of the Grisha world."
(Fourth and final book in The Tale of Shikanoko)
Synopsis:"In The Tengu’s Game of Go, the final book of Lian Hearn's epic Tale of Shikanoko, the rightful emperor is lost; illness and murder give rise to suspicions and make enemies of allies. Unrest rules the country. Only Shika can end the madness by returning the Lotus Throne to its rightful ruler.As destiny weaves its rich tapestry, a compelling drama plays out against a background of wild forests, elegant castles, hidden temples, and savage battlefields. This is the medieval Japan of Lian Hearn's imagination, where animal spirits clash with warriors and children navigate a landscape as serene as it is deadly."
Synopsis:"Alesandro Sussken is a composer living in Glaund, a fascist state constantly at war with another equally faceless opponent. His brother is sent off to fight; his family is destroyed by grief. Occasionally Alesandro catches glimpses of islands in the far distance from the shore, and they feed into the music he composes.
But all knowledge of the other islands is forbidden by the military junta, until he is unexpectedly sent on a cultural tour. And what he discovers on his journey will change his perceptions of his home, his music and the ways of the islands themselves. Bringing him answers where he could not have foreseen them."